Blender 3D Beginners Guide to the Particle System
 Blender 3D Beginners Guide to the Particle System (Updated)
English | 4+ hrs | Video: 720p | Project files  

 

Learn all about the Amazing Particle System and how to use it in Blender 3D

   

 

Do you want to learn how to  use the Particle System in Blender to create awesome renders or animations? Do you want to feel confident while using particles? By the end of this course you will have an understanding of the functions in the particle system.  In the first couple sections we will be focusing on the settings and what each one does. Then we will move onto creating grass in Blender. Section 5 we will be taking a look at fluid particles. We will also be creating an animation using the fluid particles!  

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Blender Basic Material and Texturing
Blender Basic Material and Texturing
English | 2hr | Video: 720p | Project files

 

In this course we’re going to cover the basic concept and techniques on how to use material, color and texture inside Blender. This course is not designed for complete beginners. If you really new to Blender, I suggest that you take the essential course first and or the 3D modeling fundamentals first before taking this one.

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Rohan Dalvi - Procedural Texturing and Baking in Houdini
Rohan Dalvi - Procedural Texturing and Baking in Houdini
English | Video: 1080p
www.rohandalvi.net/baking/

 

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

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Rohan Dalvi – Ornamental Designs in Houdini
Rohan Dalvi – Ornamental Designs in Houdini
http://www.rohandalvi.net/ornamental/

 

This training covers various procedural methods on creating ornamental patterns and designs in Houdini. The methods includes standard procedural modeling, L-systems and voronoi fracture to generate a variety of patterns.

The idea behind this training is try and procedurally build a variety of ornamental elements which would the modeling process simpler for complex pattern building.

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