Lynda - Unity: 3D Level Design

Lynda - Unity: 3D Level Design
MP4 | Video: 720p | Duration: 2:05:53 | English | Subtitles: VTT | 1844.6 MB


Unity—the powerful interactive development tool for mobile and desktop games—boasts tools and features that allow you to build striking virtual worlds. In this course, Alan Thorn helps you enhance your Unity skill set by covering topics that can help you get up to speed with level design. Alan walks through the process of assembling a 3D environment with modular asset pieces, and explains how to create a Unity project and import and configure assets. He also discusses how to complete environment lighting, import Unity scripts, create timed behaviors, build an intelligent enemy character, and more.

 Photorealistic Images with 3ds Max and Vray: Create an Interior Render
Duration: 1hr 13m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 459 MB
Genre: eLearning | Language: English

 

This course is perfect for anyone that wants to learn the quickest way to make high end images that sell, win awards and get published in international magazines. These are the exact steps I have used when working with world famous companies and featured in countless international publications.

Maya Modeling Basics : The Coffee Table Composition
Maya Modeling Basics : The Coffee Table Composition
English | MP4 | Video: 720p | 2hr 9m | 1.3 GB
 

This Class is for complete beginners who wants to learn Maya Modeling.
In this Class you will Learn
How to use Basic primitives for modeling
Using Maya Layers for efficiency
Using Pivot point smartly
Using duplicate special
Organizing the scene using Outliner
Using Curves to create geometry
Using NURBS modeling to create the Bowl
NURBS and Polygon integration
Using Paint Effects to create Flowers
Basic Lighting and Rendering the scene

Animation Mentor - Introduction to Solid Angle's Arnold Renderer
English | 60m | Video: 1080p | Proejct files | 1.5 GB

 

Are you a fan of films and games with big budgets for killer and cutting-edge visual effects? Are you interested in learning the key concepts and applications that professional VFX artists use to bring these stories to life? Then its time to learn how you can get started understanding the basics of 3D workflows compositing and rendering. In this series of lecture materials working professional CG artists teach you 3D workflows compositing and rendering using state of the art tools and technology. And you can fully access the lectures when you want from your mobile or streaming device.

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Gumroad - Texturing Realistic Skin for Characters

Gumroad - Texturing Realistic Skin for Characters
Duration: 6 hrs+ | Video: h264, yuv420p, 2048x1152, 30fps | Audio: aac, 48000 Hz, 2 ch | 3.2 GB
Genre: eLearning | Language: English
 
I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a quick into to the software and then we begin with projecting on the diffuse maps and then the displacement maps.
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Blade Tutorial - 3Ds Max 2017 & Substance Painter 2

 Blade Tutorial - 3Ds Max 2017 & Substance Painter 2
3+ hrs | 1920x1080
https://gumroad.com/l/JEKDU

 

Follow along in this compact ~3 hour long tutorial as we model and texture a game ready first person kukri knife. Every step is documented without any fast forwarding. At the end of this you have the option to learn even more with the optional 2 hour long extended edition, available here on Gumroad, in which we go over 10 more triple A quality PBR textures.

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The Gnomon Workshop - Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay
Duration: 6hr 46m | Video: h264, yuv420p, 1600x900 30fps | Audio: aac, 44100 Hz, 2 ch | 4.7 GB
Genre: eLearning | Language: English

 

In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with the development of an idea with research, reference and exploration. Devon then discusses how to expand on your ideas with clear steps towards working efficiently and creatively.

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The Gnomon Workshop - Creature Rigging for Production
The Gnomon Workshop - Creature Rigging for Production
Duration: 7h 38m | Video: h264, yuv420p, 1600x900, 30fps | Audio: aac, 44100 Hz, 2ch | 6 GB
Genre: eLearning | Language: English

 

Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton.

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The Gnomon Workshop - Character Modeling for Production Modeling Techniques
The Gnomon Workshop - Character Modeling for Production Modeling Techniques

Duration: 4hr 05m | Video: h264, yuv420p, 1600x900 30fps | Audio: aac, 44100 Hz, 2ch | 4.2 GB 

Genre: eLearning | Language: English
 

Behind the Scenes (BTS) is an exciting series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This title in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. 

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The Gnomon Workshop - Creating First Person Shooter Animations for Games
Duration: 3h 39m | Video: AVC (.mp4) 1600x900 30fps | Audio: AAC 48KHz 2ch | 3.2 GB
Genre: eLearning | Language: English

 

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine.

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